Running neural networks in a Unity editor tool with compute shaders

Running neural networks in a Unity editor tool with compute shaders

I recently released Sound Finder, a Unity Asset Store plugin, and building it meant solving an unusual problem: running up to twelve neural networks inside the Unity editor, without Sentis, ONNX Runtime or Python. The plugin searches a sound library by how things sound. That takes models that turn sounds and text into fingerprints you can compare, a pitch model, an onset detector, and two text-to-audio models built from four networks each. They all run on an inference runtime I wrote in C# and H

I recently released Sound Finder, a Unity Asset Store plugin, and building it meant solving an unusual problem: running up to twelve neural networks inside the Unity editor, without Sentis, ONNX Runtime or Python. The plugin searches a sound library by how things sound. That takes models that turn sounds and text into fingerprints you can compare, a pitch model, an onset detector, and two text-to-audio models built from four networks each. They all run on an inference runtime I wrote in C# and H

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